60 exotics
Primary Ammo
Exotic weapons that use unlimited Primary ammo.
| Exotic | Details | Intrinsic perk | Acquisition |
|---|---|---|---|
Hand Cannon Primary · Kinetic Kinetic Weapons | Memento Mori Reloading after a kill loads magazine with a few extra-damage bullets. Grants radar while aiming down sights. | Exotic Archive at the Tower | |
Grenade Launcher Primary · Stasis Kinetic Weapons | Harvester Spike This weapon fires a Harvester Spike projectile. Dealing final blows with this weapon creates a single Vestige at the target's location. Impaling more powerful combatants with the projectile creates a steady stream of Vestiges from the target. | Season Pass Reward | |
Pulse Rifle Primary · Kinetic Kinetic Weapons | String of Curses Kills refill the magazine, increase damage for a short duration, and grant Super energy based on the strength of String of Curses. Fires full-auto. | Exotic Archive at the Tower | |
Submachine Gun Primary · Strand Kinetic Weapons | Panic Response This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. Reload the weapon to convert stored blight into Blighted Seekers. 4 more perksPanic Response II This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. Reload the weapon to convert stored blight into Blighted Seekers. Panic Response III This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. Reload the weapon to convert stored blight into Blighted Seekers. Panic Response IV This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. Reload the weapon to convert stored blight into Blighted Seekers. Panic Response V This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. Reload the weapon to convert stored blight into Blighted Seekers. | Episode: Heresy Activities | |
Auto Rifle Primary · Arc Energy Weapons | Overcharge Capacitor Sprinting, sliding, and firing this weapon builds a temporary electrostatic charge, increasing range and reload speed. Final blows with high charge cause explosions, and maximum charge explosions blind targets. | Season Pass Reward | |
Auto Rifle Primary · Kinetic Kinetic Weapons | Four-Headed Dog Shoots erratic bullets from all gun barrels at the same time. | Exotic engrams; extremely rare world drops. | |
Pulse Rifle Primary · Void Energy Weapons | Void Leech This weapon stores Void debuffs when damaging foes, leeching them directly when the target is suppressed, weakened, or volatile. Once charged, [Alternate Weapon Action] to cause damage from this weapon and to apply the stored debuffs. | "Vow of the Disciple" Raid | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Banned Weapon This weapon fires a 3-round burst. | Exotic engrams; extremely rare world drops. | |
Sidearm Primary · Stasis Kinetic Weapons | LN2 Burst [Alternate Weapon Action] : Swap firing mode after a final blow to enable a charged shot. | Exotic Archive at the Tower | |
Scout Rifle Primary · Kinetic Kinetic Weapons | Cranial Spike Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants. 3 more perksCranial Spike II Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants. Cranial Spike III Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants. Cranial Spike IV Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants. | "Presage" Exotic Quest | |
Sidearm Primary · Solar Energy Weapons | Close the Gap Final blows create Firesprites. After picking up a Firesprite, [Alternate Weapon Action] to enable a high-powered Solar laser beam mode. Strong against [Stagger] Unstoppable Champions. | Exotic Archive at the Tower | |
Grenade Launcher Primary · Void Energy Weapons | Delayed Gratification Grenade projectiles will bounce off surfaces. [Shoot] : Fire; release to detonate. | Exotic engrams; extremely rare world drops. | |
Sidearm Primary · Strand Kinetic Weapons | All at Once Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with increased stability on trigger release. Hitting a marked target with a fully charged burst will unravel them. | "The Final Strand" Exotic Quest | |
Pulse Rifle Primary · Void Energy Weapons | Black Hole Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff. | Exotic engrams; extremely rare world drops. | |
Hand Cannon Primary · Arc Energy Weapons | Temporal Manipulation [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects. 3 more perksTemporal Manipulation II [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects. Temporal Manipulation III [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects. Temporal Manipulation IV [Alternate Weapon Action] to swap between fast-firing Arc mode or slow-firing Stasis mode. Final blows and precision hits overcharge the opposing mode to enable additional effects. | Exploring Kepler | |
Auto Rifle Primary · Void Energy Weapons | Volatile Light Rounds fired from this weapon have reduced damage falloff, overpenetrate targets, and ricochet off hard surfaces. Projectile damage increases after bounce. | Exotic engrams; extremely rare world drops. | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Paracausal Shot Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge, increasing damage versus combatants. The final round in the magazine greatly increases damage based on the number of stacks. Stowing Hawkmoon on the final round removes this bonus. | Acquired from Xûr | |
Combat Bow Primary · Solar Energy Weapons | Guidance Ring Precision hits and final blows build Guidance Ring energy. Opposing Guardians grant additional energy. At full charge, hip firing creates a Guidance Ring. | "Spire of the Watcher" Dungeon | |
Auto Rifle Primary · Kinetic Kinetic Weapons | The Right Choice Every seventh bullet from this weapon ricochets to nearby targets. | Exploring the Pale Heart | |
Combat Bow Primary · Void Energy Weapons | Poison Arrows Arrows fired quickly after a full draw become poison arrows. Precision hits with poison arrows stun the combatant and spread poison to nearby ones. Strong against [Disruption] Overload Champions. | Exotic Archive at the Tower | |
Trace Rifle Primary · Arc Energy Weapons | Starlight Beam This weapon fires a low-intensity Arc beam with enhanced stability and accuracy. | Season Pass Reward | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Noble Rounds Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble Round and partially refills the magazine. | Exotic Archive at the Tower | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Explosive Shadow Shoot tainted slugs that burrow into combatants. Stacking enough slugs causes them all to explode, stunning surviving combatants. Strong against [Stagger] Unstoppable Champions. | An Exotic quest or challenge. | |
Scout Rifle Primary · Kinetic Kinetic Weapons | MIDA Multi-Tool This weapon boosts movement speed. Radar stays active while aiming down sights. | Exotic Archive at the Tower | |
Auto Rifle Primary · Kinetic Kinetic Weapons | Monte Carlo Method Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. | Exotic engrams; extremely rare world drops. | |
Auto Rifle Primary · Kinetic Kinetic Weapons | Cursebringer Precision final blows with this weapon trigger a Cursed Thrall explosion and increase reload speed for a short time. Final blows with Cursed Thrall explosions refill the magazine. | "Crota's End" Raid | |
Pulse Rifle Primary · Kinetic Kinetic Weapons | Rewind Again Precision shots and shots against combatants slowed or frozen by Stasis will return to the magazine. | Deluxe Edition Bonus | |
Submachine Gun Primary · Kinetic Kinetic Weapons | Screaming Swarm Fires a stream of sentient, toxic projectiles that track the targeted enemy. | "Vox Obscura" Exotic Quest | |
Pulse Rifle Primary · Kinetic Kinetic Weapons | The Corruption Spreads This weapon creates SIVA nanite swarms on rapid hits and precision kills. | Exotic Archive at the Tower | |
Scout Rifle Primary · Solar Energy Weapons | The Perfect Fifth Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round that scorches targets for your next shot. | Exotic Archive at the Tower | |
Auto Rifle Primary · Kinetic Kinetic Weapons | Missile Tracers Landing multiple hits turns your next shot into a homing micro-missile. | Pre-order Bonus | |
Sidearm Primary · Kinetic Kinetic Weapons | Rat Pack This fully automatic weapon becomes stronger when nearby allies also have it equipped. Stacks up to 6 times. | Exotic Archive at the Tower | |
Pulse Rifle Primary · Solar Energy Weapons | Redemption Final blows with this weapon cure you and increase reload speed; reloading after final blows cures nearby allies. | Season Pass Reward | |
Pulse Rifle Primary · Kinetic Kinetic Weapons | Hunter's Trace This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hits grant targeting data. [Alternate Weapon Action] to swap to the alternate scope, loading high-damage rounds based on the amount of targeting data. High damage rounds create shockwaves around impacted targets, exhausting them. 3 more perksHunter's Trace II This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hits grant targeting data. [Alternate Weapon Action] to swap to the alternate scope, loading high-damage rounds based on the amount of targeting data. High damage rounds create shockwaves around impacted targets, exhausting them. Hunter's Trace III This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hits grant targeting data. [Alternate Weapon Action] to swap to the alternate scope, loading high-damage rounds based on the amount of targeting data. High damage rounds create shockwaves around impacted targets, exhausting them. Hunter's Trace IV This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hits grant targeting data. [Alternate Weapon Action] to swap to the alternate scope, loading high-damage rounds based on the amount of targeting data. High damage rounds create shockwaves around impacted targets, exhausting them. | "Operation Seraph's Shield" Mission | |
Submachine Gun Primary · Arc Energy Weapons | Arc Conductor When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state. | Exotic engrams; extremely rare world drops. | |
Scout Rifle Primary · Solar Energy Weapons | Slug Rifle This weapon lobs explosive slugs. When you're aiming down sights, the slugs travel fast and straight. When you're firing from the hip, the explosion is larger and applies Scorch to the target. | Exotic engrams; extremely rare world drops. | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Accomplice Final blows with this weapon fill the magazine of the equipped Energy weapon from reserves. | Exotic Archive at the Tower | |
Hand Cannon Primary · Solar Energy Weapons | Sunburn This weapon fires explosive rounds and highlights targets that take damage from Sunshot. | Exotic engrams; extremely rare world drops. | |
Auto Rifle Primary · Kinetic Kinetic Weapons | SUROS Legacy The bottom half of each magazine deals bonus damage and has a chance to return health on kill. | Exotic engrams; extremely rare world drops. | |
Auto Rifle Primary · Kinetic Kinetic Weapons | Payday Larger magazine. Increased accuracy when firing from the hip. Picking up Special or Heavy ammo immediately reloads this weapon. | Exotic engrams; extremely rare world drops. | |
Scout Rifle Primary · Arc Energy Weapons | Revolution This weapon fires full auto. [Alternate Weapon Action] : Swap to Arc Seeker mode. Arc Seekers track toward combatants you target. | Exotic Archive at the Tower | |
Submachine Gun Primary · Solar Energy Weapons | Ravenous Beast This weapon stores power when dealing or receiving damage. [Alternate Weapon Action] : Unleashes the beast when full, increasing outgoing damage and reducing incoming Solar damage. | Exotic Archive at the Tower | |
Submachine Gun Primary · Kinetic Kinetic Weapons | Ride the Bull Increases rate of fire and recoil while you're holding down the trigger. Final blows dealt with this weapon reload the magazine. | Exotic engrams; extremely rare world drops. | |
Scout Rifle Primary · Kinetic Kinetic Weapons | The Fate of All Fools Chain precision shots to gain bonus damage on your next body shot and return ammo to the mag. | Exotic engrams; extremely rare world drops. | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Fan Fire This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy. | Exotic Archive at the Tower | |
Submachine Gun Primary · Void Energy Weapons | Soaring Fang Dealing damage while grounded charges antigrav repulsors. Dealing damage while airborne extends antigrav repulsors. [Alternate Weapon Action] to disengage antigrav repulsors. | Season Pass Reward | |
Scout Rifle Primary · Void Energy Weapons | Tri-Planar Mass Driver Fires a spread of Void energy projectiles. Aiming down sights narrows the spread. | Rewards Pass | |
Hand Cannon Primary · Kinetic Kinetic Weapons | Mark of the Devourer Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants. | Exotic Archive at the Tower | |
Combat Bow Primary · Solar Energy Weapons | Sacred Flame Hipfiring this weapon fires multiple tracking projectiles. Targets marked by these projectiles explode upon death, or when struck by another Sacred Flame's explosion. | Exotic Archive at the Tower | |
Auto Rifle Primary · Solar Energy Weapons | Ignition Trigger Sustained fire with this weapon overheats it, increasing damage but burning the user. | Exotic Archive at the Tower | |
Scout Rifle Primary · Kinetic Kinetic Weapons | Touch of Malice The final round in the magazine deals bonus damage, drawing from the wielder's life force, and then regenerates itself. Defeating powerful combatants or multiple targets rapidly restores health. | "King's Fall" Raid | |
Sidearm Primary · Kinetic Kinetic Weapons | Gathering Light Final blows with this weapon grant stacks of Gathering Light. [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks. | Exotic Archive at the Tower | |
Sidearm Primary · Arc Energy Weapons | Unrepentant Reloading after defeating a target causes the next burst to be a longer, more powerful superburst. | Season Pass Reward | |
Combat Bow Primary · Arc Energy Weapons | Split Electron Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread. | Exotic engrams; extremely rare world drops. | |
Combat Bow Primary · Stasis Kinetic Weapons | Hail Barrage Final blows with this weapon grant Stasis arrows. Your next hip-fire shot will fire all of them in a single volley. | Season Pass Reward | |
Fusion Rifle Primary · Solar Energy Weapons | Timeless Mythoclast This weapon fires full auto when in its default firing mode. | "Vault of Glass" Raid | |
Pulse Rifle Primary · Kinetic Kinetic Weapons | Harsh Truths This weapon fires a 5-round burst. When a nearby ally is killed, gain health regeneration and increased movement speed. | Exotic engrams; extremely rare world drops. | |
Scout Rifle Primary · Stasis Kinetic Weapons | Creeping Attrition Rapidly landing precision hits causes targets to become slowed. Strong against [Disruption] Overload Champions. | Season of the Deep | |
Combat Bow Primary · Kinetic Kinetic Weapons | Queen's Wrath While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against [Shield-Piercing] Barrier Champions. | An Exotic quest or challenge. | |
Combat Bow Primary · Strand Kinetic Weapons | Snareweaver Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets. 3 more perksSnareweaver II Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets. Snareweaver III Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets. Snareweaver IV Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets. | "Starcrossed" Mission |